NORTHEASTER
ON CAPE QUACK
A crooked businessman figures if he
can destroy the lighthouse on Cape Quack he will
be able to buy the land...cheap. Donald tries to
stop him!
WDCS257
- 1962
MOVIE
MAD
Donald is trying out his new movie camera. He
especially likes to film the nephews - in
embarrassing situations...
WDCS258
- 1962
TEN-CENT
VALENTINE
Magica is trying to steal Scrooge's
lucky dime so he gives Old Number One to Donald.
When she realizes a switch has been made she goes
after Donald...
WDCS259
- 1962
JUNGLE
BUNGLE
Donald is a skilled marksman with his bow and
arrows and he is invited to Africa to shoot the
pink-eyed rhinoceros with a tranquilizer arrow.
WDCS260
- 1962
MERRY
FERRY
Donald runs a small ferry route with just a few
daily customers. One day the route is besieged by
new customers, but the regular ones have priority...
WDCS261
- 1962
MEDALING
AROUND
Donald wants to take a prize-winning photograph
of a wild animal but the JW hound keeps getting
in the way.
WDCS262
- 1962
WAY
OUT YONDER
Donald and the nephews spend their holidays in
the desert where they hope to find some valuable
old fossils. A midget motor-bike catches Donald's
eye...
WDCS263
- 1962
THE
CANDY KID
Donald gets a job selling sweets at
The Duckburg World's Fair. The manager thinks he
is a genius...but for how long?
WDCS264
- 1962
MASTER
WRECKER
Donald has a successful career
wrecking old buildings until he mistakes the Top
Brass Club for another building and tears it down
- with the top brass still inside!
WDCS265
- 1962
RAVEN
MAD
Scrooge is exhibiting his Dime
Number One at a bazaar. A trained raven helps
Magica get it...
WDCS266
- 1962
STALWART
RANGER
Donald is a ranger in Duckburg's forest service.
One day he is sent out to count wild sheep. But
can he stay awake?
WDCS267
- 1962
LOG
JOCKEY
Donald's cousin is a lumberjack who
has just twisted his knee and asks Donald to
float his timber downstream to the sawmill.
WDCS268
- 1963
CHRISTMAS
CHEERS
Scrooge comes up with a plan to haul
huge gold nuggets by painting them to look like
regular rocks that are going to be used to pave
the streets of Duckburg.
WDCS269
- 1963
A
MATTER OF FACTORY
Scrooge makes Donald the manager of
one of his motels in order to show that his
nephew is not a complete nobody. But 'motelling'
is not that easy...
WDCS270
- 1963
THE
JINXED JALOPY RACE
Donald wants to win the right to
kiss the queen of the Mistletoe Ball - Daisy! He
just has to win a car race first. But Gladstone
is also racing...
WDCS271
- 1963
A
STONE'S THROW FROM...
Donald wants to buy a small ranch
but is tricked into buying a worthless piece of
land. So he tries to resell it - to another
sucker...
WDCS272
- 1963
SPARE
THAT HAIR
Donald is a very successful barber who can cope
with any request. But how about a gorilla?
WDCS273
- 1963
A
DUCK'S-EYE VIEW OF EUROPE
Donald is on a tightly scheduled tour through
Europe but he gets left behind. Now he has to
catch up with his fellow-travellers!
WDCS274
- 1963
CALL
OF THE WILD
Donald wants to teach his nephews how to
survive in the wild. But the
animals in the wild prove it is not so easy...
WDCS275
- 1963
ZERO
HERO
Donald gets tired of being a simple street
cleaner so he gets a job as captain on an old
freighter. His first cargo is perfume for the
Eskimos...
WDCS276
- 1963
BEACH
BOY
Donald is a lifeguard at the beach but his merits
are overshadowed by the JW hound. He decides to
get even by making it flunk a JW test.
WDCS277
- 1963
THE
DUCKBURG PET PARADE
The Duckburgians are busy training their pets for
the great parade. Donald feels confident that he
will win first prize with his trained elephant...
WDCS278
- 1963
HAVE
GUN, WILL DANCE
The nephews have bought what they think is a toy
model of the army's latest ray gun. But the
weapon is very real!
WDCS279
- 1963
ONCE
UPON A CARNIVAL
Donald is running a carnival game
where the nephews try to win prizes by hitting
targets with baseballs. The nephews are good but
the game is rigged...