CARTOONS
NB.: The term Cartoon as referred to in this page functions as an 'abbreviation' of the more correct term Animated Short which is an animated cartoon of a limited length, usually about 7 minutes. This was Barks' working field in some of his Disney Studio years.
Starting as a cartoonist
Bambi (1942) While Barks was working in the story department at the Disney studios he got the opportunity to contribute gags for the upcoming Bambi feature animated film. He hatched the memorable scene in which the faun encounters an icy lake for the first time in its life and he contributed a series of roughs showing the action. A few of them are shown here.
Barks contributed another idea for the film. A few of his roughs are seen here. It is a scene in which a squirrel tries to teach a chipmunk how to crack a nut. The scene was never used in the finished film. |
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Finding a situation On the stories that we did for animation, we always tried to get a good, interesting climatic situation, and then find the reason for that situation. And that would give us a beginning of a story, and then we'd build up the gags all the way up to that big situation. It was a good way of making stories. |
Putting a story together First, just jotting down a bunch of gags that would come to my mind. Then, I would start hooking the gags together, and pretty soon I'd have a little synopsis. From that, I'd break it down into a longer synopsis. By the time I'd get to the bottom of my synopsis I'd know whether I was going to have enough material. |
Plausibility I remember when I worked in the story department, they had an analysis one time of what it is that makes a story plausible. And one rule was that whenever you're going to have some event happen, don't just drag it in and have it happen. Plant it ahead. Plant it twice, if you're going to have the character pick up a gun and shoot somebody later in the movie. Of course, nobody ever did that in Disney movies, that's just an example. Plant that gun twice before he ever handles it, somewhere earlier in the story. |
Floyd Gottfredson At one time Barks met the famed Mickey Mouse comic strip artist Floyd Gottfredson who gave him this sound advice: In the strip, the reader can hold it up, and he looks at it for a long, long time, but when it's on the screen, he sees it for a twenty-fourth of a second, and it's gone. There's no chance for him to look at it too long. Barks later reminisced: I remembered what he had told me, and I toned down my action a little bit after having talked with him. |
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Work influences My
sense of dramatics, and the sense of pathos, and the
sense of just slapstick humor. Each of those is a field
that is practically isolated by itself, yet with my
Disney training, I was able to put all three of those
elements into one story, and they'd all fit together
naturally. I would say the key was to have a reason for
everything. And if you could find a reason for something,
you could drag anything in. |
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Climax gags A
climax gag is really a sequence of jokes or pantomime. In
animation it was sometimes an excuse for animators to
really do their stuff. I could never have been an
animator. I became bored with thinking up animation gags
in which the characters just moved endlessly. I wanted to
keep things moving on to some new situation. I didn't
want to stay for seven hundred drawings on one spot. |
Running gags That was the thing that hooked all things together. If you develop a running gag, then you bring some sequence to a climax; you bring in your running gag to connect up to where you start your next sequence. |
See also THE CARTOONS and THE ANIMATION YEARS
http://www.cbarks.dk/theartistrycartoons.htm | Date 2006-03-06 |