FC1047 The Gab-Muffer
Synopsis:
Donald asks Gyro to make a silencer
to avoid the stress of the nephews' loud
racket. The invention is working
extremely well...
Help:
...until it malfunctions and
overheats. Now no one can get to it and
switch it off. But Little Helper simply
sprinkles it with water causing it to
short-circuit.
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FC1047 The Lost Rabbit Foot
Synopsis:
Gyro is visited by Gladstone who has
lost his lucky rabbit's foot in the
harbour. Can Gyro retrieve it?
Help:
He cannot. Little Helper manages to
fish up the good luck charm, while Gyro
is stuck beneath the waves. The stickman
now also has to rescue Gyro.
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FC1095 The Bear Tamer
Synopsis:
Gyro is rounded up by Gladstone who
wants him to invent a bear tamer so he
can be the new King of Luck at his club...
Help:
A ferocious bear is not exactly
subdued by Gyro's invention, so Little
Helper shows proof of his diversity by
inventing a powerful repellent himself.
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U$21 'Crow Chaser'
Synopsis:
Gyro is tired of the annoying crows
in his garden and he invents a scarecrow
to chase them away. But it does not
restrain sly Old Blackie...
Help:
Gyro does not succeed but Little
Helper arms himself and builds a chariot
flown by two pigeons to scare off the
crows.
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U$22 'The Bird-Thought Machine'
Synopsis:
Gyro invents a machine that can read
thoughts and he wants to use it on a bird.
But he has to catch it first...
Help:
When Gyro fails Little Helper steps
in and uses the oldest trick in the book;
he sprinkles salt on the bird's tail to
catch it.
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U$23 'The Swimming Rookie'
Synopsis:
Gyro is ashamed that he has never
learned to swim so he tries to invent
himself out of the problem in order not
to be forced to use his degrading water
wings...
Help:
Little Helper has a busy day
rescuing Gyro from drowning in the pool
several times.
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U$25 'The Wishing Well'
Synopsis:
Gyro invents a wishing well and he
tries it out by wishing himself to a far-off
tropical land. Now, how is he supposed to
return from the place?
Help:
The help is at hand in the shape of
the little stickman who wishes Gyro back
because he misses him.
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U$28 The Inventors' Contest
Synopsis:
Gyro invents a special mousetrap for
an inventors' contest. It is so
effectively done that it even catches a
stuffed mouse!
Help:
Well, that is the common belief
among all the spectators! In reality
Little Helper, unseen by everybody,
manages to push the dummy into Gyro's
mousetrap!
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U$29 Oodles of Oomph
Synopsis:
Gyro enters a boat race and he
invents his own boat which should be both
better and faster than the other
contestants' boats.
Help:
Little Helper also builds his own
tiny boat which is uses to push Gyro's
boat over the finishing line when he has
engine trouble.
.
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U$30 War Paint
Synopsis:
Gyro is hired by a film company to
invent a war paint for their Native
American Indians. It is supposed to make
them wild. And it does!
Help:
The only way to calm the Indians
down is to wash the paint off, but no one
can approach them except Little Helper;
he simply sprinkles the Indians with
water from his water pistol.
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U$32 That Small Feeling
Synopsis:
Gyro is visited by an evil witch
doctor who can shrink people to a very
small size. He suddenly has a king-size
problem...
Help:
After Gyro has been shrunk the metal
man courageously jumps in the dangerous
fluid which does him no harm. Then the
witch doctor touches him and the evil man
is shrunk down to a more easy-handled
size.
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U$35 Fast Away Castaway
Synopsis:
Gyro invents a
survival kit for castaways. He maroons
himself on a desolate island in order to
try it out on himself.
Help:
After having eaten a hearty meal
Gyro falls asleep while his food machine
produces tons of ice cream. Little Helper
manages to wake Gyro up before he
perishes from the cold temperatures.
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U$36 Duckburg's Day of Peril
Synopsis:
Gyro sees that a giant robot from a
film company is running amuck. Will he on
his own be able to save the town from the
apparently unstoppable, marauding
berserker?
Help:
Barks uses the biblical story of
small David and big Goliath; the metal
man crushes the robot with a sling. This
is the only story where he is shown full
appreciation for his merits.
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U$41 Snow Duster
Synopsis:
Gyro is hired to clear the snow from
Duckburg Stadium for the football match.
He fails but help is near after all...
Help:
Yes! Little Helper talks to his
small feathered friends, the snowbirds,
and they are willing to distribute Gyro's
snow dissolver crystals all over the
playing field. Soon the problem is solved...
.
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U$46 A Helper's Helping Hand
Synopsis:
Gyro is using his combined rocket
belt and portable sprayer to paint the
new bridge. But a hatching seagull is not
at all impressed by the ingenious and
busy inventor and stays put...
Help:
Little Helper uses one of his hidden
talents and paints a scary face on the
knob where the gull is usually sitting.
Now it finally flies off.
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U$47 Man Versus Machine
Synopsis:
Gyro has grown tired of modern
machines and he decides to live a simple
life in the desert...
Help:
Soon the city man Gyro is brought
down by the unforgiving desert and he
risks dying of thirst. Little Helper
starts off on a perilous and battery
draining journey to get help.
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