COMICS - WRITING
A new media When
Barks turned from the hectic cartoons to the more sedate
comics he quickly realized that just putting one sight
gag on top of the next was not a solution: Those
sight gags are quite limited. You know, there are only so
many things you can do with a human body or a duck body
and then you start repeating yourself, otherwise you'd
kill him. |
Setting it all up I
bought a large bulletin board, and when I'd get a half
sheet or a comic page done in pencil, I'd stick it up
there, and then the next one, and the next one, and after
I got about five of them done, I would sit back and look
at the display and read the continuity. Sometimes I would
take down two or three sheets and do a lot of erasing and
changing. I was able to visualize my story progress much
better that way. |
The initial working method I was never able to just sit down and write a longhand script. First, I jotted down a bunch of gags that would come to my mind. Then I would start hooking the gags together, and pretty soon I'd have a sort of a little synopsis. From that, I'd break it down into a longer synopsis. Make a mark every two or three lines and think, 'Well, that will make one page', and 'This'll make another page'. By the time I'd get to the bottom of my synopsis, I'd know whether I was going to have enough material. |
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Dreaming up ideas Sometimes Barks literally dreamt up his best ideas. This resulted in him keeping a pencil and pad on his bedside table. Many a night his wife Garé was awakened as he would suddenly sit up in bed to scribble down an idea. |
Dreaming up names I woke up one night thinking:
Petroglyphica! The name stuck, and when I got out of bed
the next morning, I could still remember it. I don't know,
these crazy names just come to me in the night. |
Second (and third) thoughts Any time that I wrote a script, when I got through with it, I'd lay it aside, pick it up the next morning, and read it. If it didn't read with a lot of rhythm going right on through, I'd work on it another day or so until I got to where it sounded good, then start drawing. With the drawing, too, I would pick up sheets that I had done two or three days before and look at them. If the business didn't look right, I didn't mind doing it over. I was after a certain quality. |
Portraying the common man In fact I laid it right on the line. There was no difference between my characters and the life my readers were going to have to face. When the Ducks went out in the desert, so did Joe Blow down the street with his kids. When Donald got buffeted around, I tried to put it over in such a way that kids would see it could happen to them. Unlike the superhero comics, my comics had parallels in human experience. |
Ten-pagers vs. adventure stories Barks distinguished quite firmly between his ten-pagers and the long adventure stories when it came to the basic plots. In the ten-pagers the action was more vivid - and often more violent - and most circled around different parent-children relationships, where Donald and the nephews took 'turns' in being the underdogs. In the adventure stories the action was much more epically founded - more laid back - with time to develop and show long and sometimes complicated plots. Donald and the nephews were often equals helping each other instead of terrorizing each other. |
The difficult dialogue Barks
was never a literary man. So much more impressive is it
that he succeeded, in a thoroughly convincing way, in his
storytelling. Most of the credit goes to Barks' never-ending
feeling that he could always do just a little more with
the dialogue. He would change, add, alter endlessly, and
when he was fairly satisfied with the dialogue 'skeleton'
he would start polishing and re-polishing until he was
fully satisfied. Guess how many other Disney artists who
imposed that kind of workload on themselves... |
The detailer Barks would spend much more time on
his stories and panels than any other Disney artist at
the time. Generations of kids have learned a great deal
about real historical and mythological events from Barks'
story, because Barks usually took time to research his
stories properly. How many of today's kids would have
even heard of the Flying Dutchman (U$25 The
Flying Dutchman), the fountain of youth (U$32
That's No Fable), the Philosopher's Stone (U$10
The Fabulous Philosopher's Stone), ancient
European Gods (U$34 Mythic Mystery), or
the golden fleece (U$12 The Golden Fleecing)
if they had not read Barks' stories? |
Little climaxes I tried to end each page, especially toward the latter part of the story, with a little zinger that would carry the reader forward. Sometimes the story would not lend itself to that kind of presentation, but that's the way we learned it at the Disney Studios working on the short subjects. There had to be a little climax just about every few seconds on the screen, so that's the way I tried to write the duck stories. |
Big surprises I was letting the story build up to a certain point in which the reader would be expecting the conventional end, and then I would fool the reader by dragging in something that was completely ridiculous, making it look plausible. |
Timing You've got to be darn sure that your idea is presented. If it's going to take three or four drawings to present that idea, the timing of it comes in on how much development you do in the first panel, how much you do in the second, how much in the third, and if you keep the development just enough that the reader can figure out what is coming, and then in the fourth panel, give it to him with a big sock right in the face. That's what I consider timing. |
Under the skin There have been times when I felt nervous about taking a chance with a plot, but it wasn't enough to stop me. I'd compromise a bit if I felt I was getting too wild. I've approached every subject with my teeth chattering and knees knocking. Getting new ideas was the big nerve-racker. Often I'd feel I'd pumped the well dry and hadn't another idea in my system - I'd get real scared. I can remember times when I got so scared that when I did come up with an idea, I almost cried with relief at having gotten over that hump again. |
Self-knowledge Writing was a mental strain. Once I had gotten the general idea, then that was a moment of joy ... It wasn't genius or even unusual talent that made the stories good, it was patience and a large wastebasket. |
Pearls Ideas
generally come in a very complicated form, and you've got
to strip them down to make them useable. Boil a gag down
to its simplest form and it is readily discernible to
anybody who sees it. |
See also THE DRAFTS and THE SPEECH BALLOONS
CARTOONS | COMICS WRITING |
COMICS DRAWING |
COMICS COMPOSING |
PAINTINGS |
http://www.cbarks.dk/theartistrycomicswriting.htm | Date 2006-03-06 |